Monday, March 11, 2013

Gaming Review: Tomb Raider

OH.
MY.
WORD.


First of all, let me say that I finished this game with 73% completion in about two days.  Now for most games, that would annoy me because I'd feel like there wasn't much substance.  With this game, however, I felt like there was no real choice.  I HAD to finish it.  The story demanded it.

I have played all but two games in the Tomb Raider franchise, and I have to admit that this may very easily become second only to the original.

Tuesday, March 5, 2013

Pieces of Programming: Tween/Teen Flashback Day


While many of my library kids may never know much of the technology I did as a child, I've found that there is one definite way to bridge our generational gap: GAMING!  If I put a record and record player in front of my kids, there's a good chance only one or two of them will know how to make them work, but if I put an original Nintendo system in front of an eight year old, they'll beat a game that I never could.  In that frame of mind, I decided to host a flashback day for our tweens and teens to allow them a chance to look at how far games have come, and where they may go.  


Friday, February 1, 2013

Beyond Martin and Rosa



How many Black History Month events have you experienced or even planned (don't be ashamed), where no matter what you expected, it still boiled down to a Civil Rights discussion that centered around Martin Luther King Jr. and Rosa Parks?  This infuriates me, not only because there's more to my culture than these things, but because for many people, it's what we've come to expect and we don't make much fuss about it.

Well this year, I wanted to combat that complacency.  Here are a few of the brainstorms I had while planning Black History Month activities this year.   If you use any of them, stop by and let me know!  I'd love to hear how it worked out.

Thursday, June 14, 2012

Coming Soon: Wreck It Ralph

Why I'm excited at the moment:

Wreck-It-Ralph, coming this November, is a brand new cartoon from Disney that features John C. Reilly as a video game villain who is tired of being the bad guy.  In an attempt to feel better about himself, Ralph hightails it out of his arcade game and begins experimenting in other games.  The below clip shows some pretty hilarious meetings with Jane Lynch in a war game, and Sara Silverman in a super-sweet and girly game called Sugar Rush.  But aside from the cool actors behind the scenes, I and I think most other video game lovers will be most frantic at seeing some of our favorite bad guys from real-life video games appearing in Ralph's support group.  I got a glimpse of King Koopa from Super Mario Brothers, Dr. Robotnik from Sonic the Hedgehog, and even a ghost from our beloved Pac Man.


I cannot contain myself.  Can you?

Wednesday, June 13, 2012

Pieces of Programming: Drama Club Spring Session Wrap-Up

Aside from my duties as a teen librarian, I keep my connection with the tweens by running our Youth Services Drama Club.  I think I inherited the club just by it being an open opportunity but now that I've had it for a while, and can see some of my tweens reaching the age that gets them into teen activities and the teen room, I can appreciate the bond it has helped me form with them so that it will continue once they are full-fledged teens.

The Spring Session was my best to date, I believe, and in it, I introduced three great things that helped me maintain my sanity:

Wednesday, June 6, 2012

Summer Reading Has Begun! (And I Think They Actually Like it)

What a couple of weeks it has been!
Summer Reading has officially begun here in my library, and with it came our first teen-focused program.  Heroes & Villains is off to a booming start, with over 25 teens signed up (HUGE for teenagers), and some even having reached a checkpoint already.
There are a lot of little components, which confused me for a while, but I think I've finally gotten it to the point where it is easy to digest.
So, here's the final rundown of our Heroes & Villains SRP Kickoff!

Marketing & Materials

Each teen that signs up receives a contact card (punch card):

Teens can "check-in" with us once a week to receive a punch on their card for any ONE spaces.  They turn in a Debriefing form{below} with a short review and we check to make sure the space they're getting a punch for is the same as the one on their form.  A completed card is their entry into our grand prize raffle!  Thanks to a generous donation from our library Friends group, we are able to offer a Kindle Fire AND a Wireless Gaming chair as our 2 grand prizes.

Now, my other concern was how to keep them interested throughout the summer.  One huge draw for them is that they can turn in as many forms as they wish per week, so even though they only get one punch on their card, and can only win a grand prize from those, they can enter as many forms as they want for chances to win weekly raffles as well.